It’s been almost three years since the goons of Reactoonz appeared in an online pokie. Now they’re back after Play’n Go released Reactoonz 2. Fans loved the origin but does the sequel build on its fun reputation? We put the machine through its paces to find out.
Reactoonz 2 Fundamentals
The unique layout and payout structure make Reactoonz 2 stand out from the crowd. You play on a 7×7 layout which seems huge compares to rival pokies. There are no paylines as such either. Play’n Go instead uses a cluster payout system.
Wins are achieved with five or more matching symbols touching horizontally and/or vertically. Winning symbols vanish and new symbols cascade down to fill the gaps.
Reactoonz 2 volatility is considered high with its developers rating it 8/10. Pay attention to your bet sizes because of potential long stretches without wins. Speaking of bet sizes, they range from $0.20 to $100 per spin. There’s enough variety between those two extremes.
There is some good news about the maximum payout on Reactoonz 2. Play’n Go listened to customer feedback and increased it from 3,000x to 5,083x. That equates to a $508,300 top score, which is on the large side of things.
Reactoonz 2 Visuals and Audio
We’re delighted Play’n Go brought back the so-called goons because they’re cute and funny. The colours are bright and vibrant and the symbols have funny animations when the machine removes winning combinations.
None of the eight symbols are particularly high value on their own. Wins string together, however, making for potentially big scores. The graphic below shows the different payouts for Reactoonz 2.
Four wild symbols appear randomly to help you win bigger prizes. Each has its own special ability. Look out for Electric Wilds, Energoon Wilds, Gargatoon Wilds, and Uncharged Wilds.
As for the audio, you’ll either love it or hate it. The music is high-energy and fits perfectly with Reactoonz 2 but it won’t to everyone’s taste.
What Are The Features and Bonuses
Play’n Go packed Reactoonz 2 full of features triggered by filling one of two meters. Making winning clusters helps fill the meters and the cascading wins feature helps significantly.
The Fluctometer is the first meter you see. A low-value symbol is randomly chosen before each spin and it appears in the Fluctometer. Wins using this symbol fills the Flucotmeter. It awards 1, 2, or 3 Electric Wilds when fully charged. These special wilds substitute for all symbols and fire an electric shock at all other goons matching the win.
The Quantum Meter is the next Reactoonz 2 meter you want to full. It comes with four levels, each better than the previous. Any symbols removed using Electric Wilds charge this meter. The four Quantometer levels are as follows:
|1||55||Four 1×1 sized Energoon Wilds|
|2||85||One 2×2 sized Energoon Wilds|
|3||110||One 3×3 sized Gargantoon Wilds|
|Overcharge||135||Adds 2x Multiplier to al Gargantoon Wilds|
The 3×3 Gargantoon is great because it touches symbols on all sides. Triggering a cascade with it sees the 3×3 break down in two 2×2 Gargantoons. Nine 1×1 Gargantoons replace the 2xw if it triggers a cascade. It doesn’t take a genius to figure out massive wins are possible here.
Reactoonz 2 arrived with much fanfare thanks to the success of its predecessor. Play’n Go could have changed the pokie drastically and ruined it. They’ve not done that, however, they simply tweaked it instead.
Those minor adjustments help make Reactoonz 2 a great pokie. It has retained its fun quirkiness and added a few new features, all of which work well together. We’re happy Play’n Go increased the maximum win to 5,083x because it makes the game more attractive. Just ensure you play with the highest possible RTP and keep the house edge low.